Objective
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To work for a game studio as a 3D artist
and contribute to a passionate development team.
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Experience
| Modeling Intern - NASA Ames Research Center |
June 11 - Aug 11 |
- Worked with the Intelligent Robotics Group to create robot models in modo
for their robot path planning tool, Verve.
- Developed a pipeline for creating efficient models and importing them into Verve software.
- When we found that modo didn't export certain properties into the COLLADA files, I created
a tool in Python that would insert those properties after export.
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| Modeling Lead - CWS Software |
May 10 - Dec 10 |
- In charge of modeling on multiple projects
- Responsible for modeling, texturing, and lighting convincing background environments
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| Cogswell Game Development Club |
2006 - Present |
- Served as Vice President in 2008
- Served as President in 2009
- As a member of Game Club:
- Developed and integrated models into Source engine, UDK, and Unity3D as part of all-student teams
- Key player in starting and participating in many rapid prototyping events
- Made game prototypes using Game Maker
- Ran workshops on topics such as Unreal Editor, modeling tips, and making sprites for games
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| Modeling and Layout - Project X Films |
Aug 09 - Jan 11 |
- Worked closely with director and concept artists to create various props for a still-untitled animated short
- Later in production, helped tech team prepare scenes for lighting
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| Contractor - Cast Iron Games |
Fall 2008 |
- Developed hi-poly models from reference in modo
- Prepared content for rendering in 3DS Max as sprites
- Worked under a very tight deadline and delivered on time
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Education
| Bachelor of Arts - Digital Art & Animation |
2006 - 2011 |
- Cogswell Polytechnical College - Sunnyvale, California
- Concentration on 3D Modeling
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Achievements
- Presented with Outstanding Student in Student Life Award at Cogswell Graduation
- Entered 'Little Lieutenant' model in Shapeways' SIGGRAPH 2008
contest and was selected into Top 10.
- Maintained high GPA, earning Presidents Honor Roll numerous times
- Speaker at multiple Silicon Valley IGDA Demo Nights
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References Upon Request
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Printable Resume: PDF |
| Contact Info |
| Name: Brody Brooks |
| Location: San Jose, CA (USA) |
| Email: brody@brodybrooks.com |
| Skype: leonaken |
| Proficiencies |
- Autodesk | Maya
- Hi-poly Modeling
- Lo-poly Modeling
- Rigging
- Materials
- Lighting
- Luxology modo
- Hi-poly Modeling
- Lo-poly Modeling
- Texturing
- Lighting
- Sculpting
- Autodesk | Mudbox
- Pixologic Zbrush
- Adobe Photoshop CS
- Texturing
- Pixel Art
- UI Art
- Unity
- Coding in JavaScript
- Importing Models/Materials
- Unreal Editor 3
- Mesh Object Importing
- Level Construction
- Event Scripting
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