Objective

To work for a game studio as a 3D artist and contribute to a passionate development team.

Experience

Modeling Intern - NASA Ames Research Center June 11 - Aug 11
  • Worked with the Intelligent Robotics Group to create robot models in modo for their robot path planning tool, Verve.
  • Developed a pipeline for creating efficient models and importing them into Verve software.
  • When we found that modo didn't export certain properties into the COLLADA files, I created a tool in Python that would insert those properties after export.
Modeling Lead - CWS Software May 10 - Dec 10
  • In charge of modeling on multiple projects
  • Responsible for modeling, texturing, and lighting convincing background environments
Cogswell Game Development Club 2006 - Present
  • Served as Vice President in 2008
  • Served as President in 2009
  • As a member of Game Club:
    • Developed and integrated models into Source engine, UDK, and Unity3D as part of all-student teams
    • Key player in starting and participating in many rapid prototyping events
    • Made game prototypes using Game Maker
    • Ran workshops on topics such as Unreal Editor, modeling tips, and making sprites for games
Modeling and Layout - Project X Films Aug 09 - Jan 11
  • Worked closely with director and concept artists to create various props for a still-untitled animated short
  • Later in production, helped tech team prepare scenes for lighting
Contractor - Cast Iron Games Fall 2008
  • Developed hi-poly models from reference in modo
  • Prepared content for rendering in 3DS Max as sprites
  • Worked under a very tight deadline and delivered on time

Education

Bachelor of Arts - Digital Art & Animation 2006 - 2011
  • Cogswell Polytechnical College - Sunnyvale, California
  • Concentration on 3D Modeling

Achievements

  • Presented with Outstanding Student in Student Life Award at Cogswell Graduation
  • Entered 'Little Lieutenant' model in Shapeways' SIGGRAPH 2008 contest and was selected into Top 10.
  • Maintained high GPA, earning Presidents Honor Roll numerous times
  • Speaker at multiple Silicon Valley IGDA Demo Nights

References Upon Request

Resume Download Links Printable Resume: PDF
Contact Info
Name: Brody Brooks
Location: San Jose, CA (USA)
Email: brody@brodybrooks.com
Skype: leonaken
Proficiencies
  • Autodesk | Maya
    • Hi-poly Modeling
    • Lo-poly Modeling
    • Rigging
    • Materials
    • Lighting
  • Luxology modo
    • Hi-poly Modeling
    • Lo-poly Modeling
    • Texturing
    • Lighting
    • Sculpting
  • Autodesk | Mudbox
    • Sculpting
    • Texturing
  • Pixologic Zbrush
    • Sculpting
  • Adobe Photoshop CS
    • Texturing
    • Pixel Art
    • UI Art
  • Unity
    • Coding in JavaScript
    • Importing Models/Materials
  • Unreal Editor 3
    • Mesh Object Importing
    • Level Construction
    • Event Scripting
Gallery